![]() Once we’ve done that, we’re going to change the colour written in the Display Text behaviour. To do this, we double click on the instance actor on our scene, and then click on the big padlock icon. At the moment, they’re all locked, and so everything we’ve done to the prototype will have been done to these too. Now we’re put three instances of the apple on our scene. We edited the prototype in the actors list, and the change was visible on the instance actor we put on the scene! We have our apple, and the display text is telling us the colour we wrote in it: Red. When we preview our scene, it looks like this: This Display Text behaviour is simply going to tell us the colour of the apple. All we’re going to do is to put a Display Text behaviour in it. ![]() Then we’ll see how unlocking an instance actor changes things.įirst, we’re going to edit our prototype. ![]() We’re going to make a simple scene, and put apples on it. Let’s take a look at an example of how this works, looking at GameSalad. Change the image, the size, the alpha, add logic, remove logic… everything you do to the prototype happens to the instances too. If I make the prototype green, all the locked instances become green too. As long as it remains locked, though, everything you do the prototype will also happen to all the instances. Whenever you drag a prototype actor onto a scene in your game, it becomes an instance of that prototype. To edit a prototype in GameSalad, just double click on it in the actors list. Here’s the Actors list with our prototype apple actor selected. The three instances actors are all on the scene.Īll the actors in the Actors list on the left side of your GameSalad window are prototype actors. The prototype is at the top, off the scene. You’ll see one prototype actor and three instance actors. We’ll start by exploring the difference between a prototype and an instance. Kids can publish their games for OS, iOS, Android, Kindle, and HTML5, and opt for monetization and social features with a Pro-level subscription the Basic level allows for only HTML5 gameplay.There are two types of actors that you encounter when using GameSalad. There's an active online community with lots of shared projects and how-to videos. Advanced users can create custom assets, import them into GameSalad, and use the same drag-and-drop, programmable rule sets to customize game mechanics. Beginners can follow game development curriculum units with detailed student/teacher guides, video tutorials, lesson plans, schedules, checklists, rubrics, assessments, sample projects, and all the image and sound files ("assets") needed to complete a game. ![]() Kids drag and drop images and sounds into a workspace to design scenes, then set behavior rules to drive game mechanics - all with relative ease and in an engaging, resource-rich environment. GameSalad lets kids create custom games in a visual, rule-based coding system, so there's no need to know any coding language. Curriculum guides can help teachers incorporate these concepts into a lesson. Game creation and gamification are emerging and relevant ways to reach learners, and GameSalad is a fantastic way to solidify skills that have meaning to today's kids. Game design is a lot more than just stringing code - it's about planning, creating a story, and applying logic. Teachers could also take a PBL or course of study approach with GameSalad. Or, beginning students could create a straightforward, yet impressive, game in 1-2 weeks with relative ease under teacher direction (and with access to online support, if needed). Confident visual coders with solid logic skills may embark on GameSalad creations independently and get help from a fantastic, in-app Knowledge Base and online video tutorials, and an active community forum of fellow GameSalad users. Consider using it with students who already have experience with more basic game creators, such as Scratch or Hopscotch, either in a technology, STEM, or coding class, or in an after-school or summer workshop. With robust lesson plans and curriculum guides, GameSalad can be a good fit for students with a range of skills. ![]()
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