![]() So after calculations there is no drawbacks for using both but on greater and lower distances differences are minimal but on distance of 70 Its great, better than before. Here is the table modified after update (if i made wrong calculations please correct me)ĭistance-Point Blank-Far Shot-PB * FSĠ-1.3-0.8-1.04ġ0-1.3-0.8-1.04ģ5-1-1-1ħ0-0.9-1.6-1.44ġ50-0.7-1.6-1.12 The maximum point blank range technique requires that one sight in to be 4 above the point of aim at the peak of the trajectory. So here is my question is it worth to going both ? or just dont pick any of it and spend points on somewhere else Doing math i stumbled that Point Blank and Far shot "mostly" cancel each other out. I think about going range build and thought about some of the ideas, after Deadeye ascendancy rework Far shot got improvement on greater distances but nerf on smaller. nuff said.Hey guys iam "beginner" player of PoE (got 200h) bottom line is e of firearms in close quarters is an ENTIRE discipline unto itself, of which half of marksmanship you can throw immediately out the window for relevance. even though someone else was begging for it in reference to realism. i tried to refrain from going there but ya, someone already cut open this can of worms now. ![]() Now imagine that scenario but the NV trooper is replaced by some snarling alien monstrosity. The squad pops around the corner and there's 5.56 and 7.62 brass everywhere and not even a bloodstain. Swore up and down that he had killed the guy. Tammy’s father-in-law, Eugene Palmer, becomes the prime suspect when Eugene’s sister reveals to police that he confessed to her that he ambushed Tammy and went on the run. To access: In Gun menu, highlight ZR and press. While 'point blank' has specific meanings in both ballistics note and forensics, note anything sufficiently close qualifies for this trope. When Haverstraw, NY police respond to a 911 call the morning of September 24, 2012, they discover Tammy Palmer has been shot to death at point blank range. With firmware update 1.35, the Kestrel 5700 Elite now has the ability to calculate Maximum Point Blank Range. This can obviously apply to things other than guns. We offer an excellent retail and shooting range experience that is both safe and fun. He had come around the corner and was F2F with another enemy scout and they unloaded their rifles at each other. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face. The squad hears a shout and a ♥♥♥♥-load of gunfire and a second later the point comes running back around the corner. HIs point man is moving forward aways ahead of the squad and turns around the corner of a building. One of my BCS instructors told our class a story - During the Vietnam War, his unit was on patrol. 引用自 Incunabulum:REAL-LIFE shootout between trained soldiers against merely human enemies usually have the vast majority of rounds miss. The others have already given you some tips but let me tell you the logic of why you missed when you were right next to the enemy.Įveryone is always moving,despite what it looks like everyone is in the heat of battle,you just give orders at critical moments,that enemy that was right next to you? he was in the process of moving away and shooting that soldier,that's why it's easier to shoot enemys next to you but does not garuntee a 100% chance to hit. Any idieas? Is this a bug they are working on? The high miss rate is frustrating as it is, but from that range it should almost never happen! I just don't understand how this is possible. ![]() Shooting the enemy resulted in a COMPLETE miss. Towards the end, there were several situations where an enemy was directly beside a soldier, with no barrier between them. ![]() This is a great find! While I understand accuracty getting better as soldiers advance in rank, I don't understand how there can be so many misses at point blank range. 引用自 funkbox97:So I just downloaded this a few days ago, and finished my first game. ![]()
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